Ich möchte ganz einfach eine andere aabbox3d<f32> verwenden, weil
es ja sonst nichts gibt um die BB des ISkinnedMesh anzupassen, nachdem 
andere Polygone und Vertexe hinzugefügt worden sind. Und ohne einer korrekten
BB funktioniert ja das automatische culling nicht richtig und mit 
getSceneNodeFromScreenCoordinatesBB gibt es dann auch Probleme.
Mit casts hat es, wie schon gesagt,auch nicht funktioniert.
Zitat:
 
Public Member Functions 
virtual void  animateMesh (f32 frame, f32 blend)=0 
  Animates this mesh's joints based on frame input. 
 
virtual void  convertMeshToTangents ()=0 
virtual SSkinMeshBuffer *  createBuffer ()=0 
virtual SJoint *  createJoint (SJoint *parent=0)=0 
virtual SPositionKey *  createPositionKey (SJoint *joint)=0 
virtual SRotationKey *  createRotationKey (SJoint *joint)=0 
virtual SScaleKey *  createScaleKey (SJoint *joint)=0 
virtual SWeight *  createWeight (SJoint *joint)=0 
virtual void  finalize ()=0 
  loaders should call this after populating the mesh 
 
virtual const core::array<
SJoint * > &  getAllJoints () const =0 
  exposed for loaders: joints list 
 
virtual core::array< SJoint * > &  getAllJoints ()=0 
  exposed for loaders: joints list 
 
virtual u32  getJointCount () const =0 
virtual const c8 *  getJointName (u32 number) const =0 
virtual s32  getJointNumber (const c8 *name) const =0 
virtual core::array< SSkinMeshBuffer * > &  getMeshBuffers ()=0 
  exposed for loaders: to add mesh buffers 
 
virtual void  setInterpolationMode (E_INTERPOLATION_MODE mode)=0 
  Sets Interpolation Mode. 
 
virtual void  skinMesh ()=0 
  Preforms a software skin on this mesh based of joint positions. 
 
virtual void  updateNormalsWhenAnimating (bool on)=0 
virtual bool  useAnimationFrom (const ISkinnedMesh *mesh)=0 
Classes 
struct   SJoint 
  Joints. More...
 
struct   SPositionKey 
  Animation keyframe which describes a new position. More...
 
struct   SRotationKey 
  Animation keyframe which describes a new rotation. More...
 
struct   SScaleKey 
  Animation keyframe which describes a new scale. More...
 
struct   SWeight 
  A vertex weight. More...